Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol. Used mGBA in retroarch, all default settings except Integer. Its about as basic as you could expect from a bezel. So I repurposed a wallpaper I found on google images. It might be pixel perfect or w/e I dunno and Im just a scrub, but I wasnt a fan. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. Wasnt a fan of how small a screen all the gba bezels/overlays seemed to want me to have. Select Overlay Preset, choose one of the new overlays I provided in the download load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. Using RetroArch mgba core with shader preset gba borders 4x and gamekeyboard+ overlay with transparency modded to zero and haptic feedback enabled. (otherwise things won't have the correct aspect ratio)Ĥ. Change your Wii and your TV screen settings to 4:3 mode. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. download the "border overlays.zip" at the bottom of this post.Ģ.
When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.